Game



Dec. 7 1926. I 1,609,574

P. H. QUINN GAME Filed Nov. 12, 1924 15 1/ 12 Inven or.

Pale-23k H. uinn.

Patented Dec. 7, 1926.

UNITED STATES PATENT OFFICE.

GAME.

Application filed. November 12, 1923;. Serial No. 749,440.

An object of this invention is to provide a game that is interesting and instructive and which can be manufactured and sold at a low cost.

An object of the invention is to provide a game that is especially adapted to impress upon the minds of children the danger and hazard of street crossing, so that in real life they will approach a crossing with a full knowledge of the danger and hazard per taining thereto; so that they will be careful and cautious in crossing infront of street cars and automobiles.

An object of the invention is to provide an instructive game that is easy to learn and play so that very small children of a kindergarten age can play it. 7

Another object is to provide an educational game comprising a board and assoc1- ated parts that are strongly constructed.

Other objects, advantages and features of invention may appear from the accompanying drawing, the subjoined detailed description and the appended claims.

The accompanying drawing illustrates the invention.

Figure 1 is an edge view-of a game constructed in accordance with this invention showing a board with small dummy street cars, automobiles and pedestrians arranged thereon in pos1t1on to play a game.

Fig. Q'is a plan view of the board and associated parts as arranged in Fig. 1. showing a preferredcoloring of the movable parts; and also of the green lawns at the corners of the board.

Fig. 3 is a fragmental section on line Fig. 2.

Fig. 4 is an enlarged fragmentalperspective view of the top 'of thestand showing the arrangement of the recesses in the rim thereof. 7

Fig. 5 is an enlarged fragmental perspective view of the bottom end of the stem, showing a protrusion that is adapted to be seated in a recess of thestand when the stem is at rest.

Fig. 6 1s a fragmental section of the stem andprotrusion or roller, on line m, Fig. 5.

The board 1 has a street crossing indi-n double track street railroad crossings having starting points 10, 11, 12, 13 and terminal points 10, 11', 12 and 13', respectively. V

Adjacent the intersection of the streets are four starting and finishing lines 14, 15 that are arranged across the streets so as to form a hollowsquare that is sub-divided into a number of small squares 16 of equal dimension; that form spaces on which the dummy street cars 0, automobiles a; and pedestrians Z) can be moved as by shifting them from square to square so that they are made to travel from the starting lines to the finishing lines.

The street approaches to the starting and finishing lines 14, 15 or to the squares 16 are sub-divided into elongated rectangles 17 that are equal in width to the sides of the squares l6 and they form spaces on which the dummy automobiles a and street cars 0 rest'at start and finish of the game.

' The spaces 2, 3, 4 and 5 and 2, 3, 4' and 5 representing the sidewalks form elongated rectangles similar to the rectangles 17 and provide spaces on which the dummy pedestrians rest at start and finish of the game. V 7

Each player is preferably provided with two street cars a, two' automobiles a and three pedestrians b. It is understood, however, that this number of movable objects can be increased or decreased as may be desired; and also that the number of players can be two, three or four.

The dummy cars, automobiles and pedestrians are preferably colored so as to be readily distinguished apart." As shown in Fig. 2 the movable objects are arranged so that four players A, B, C and D can play a game, and preferably As cars, automobiles and pedestrains are colored red: Bs black, Cs green and Ds yellow and at the start of the game they are arranged in their ap-- propriate and respective starting places as shown. 7

In the center of the board 1 a hollow stand 18 is fastened so that its rim 19 will stand a considerable distance above the top surface of the board. The stand 18 is provided with ahead 18 which forms a shoulder adapted to engage the top surface of the board and the lower end of said stand 18 is burred over to clamp the stand in an up right position in the board 1, that is to say ill.

the board is clamped between the head 18 and the burred over lower end of the stand 18.

A dummy trafiic ol'iicer or indicator 20 is provided with a stem 21 that is adapted to extend into and revolve in the hollow stand 18. A protrusion in the form of a roller 22 is journalcd on a pin 22 which is secured to said stem 21 by any well known means, as by riveting. The roller 22 is adapted to engage the rim 19 of the stand 18 and when the pedestal is at rest said roller is adapted to be normally seated in recesses 23 formed. in the rim 19. The dummy otlicer 2O preferably has his arms extended from his sides as is customary in indicatingthe direction in which traiiic is to travel.

The recesses 23 are so arranged in the rim of the stand 18 which in turn is so arranged relative to the board 1 that when the roller 22 on the stem 21 comes to rest in one oi": said recesses the arms of the trailic oflicer will point centrally through one or the other of the cross streets; and when so pointing indicates the player or players that are to play. That is to say, the t-ratlic officer is spun by one of the players to determine who is first to play and if a. hand of the oiiicer points to the spinner it is his first play. and the player toward which the other hand points plays second, but it the hand 01" the oificer does not point to the spinner then the first play goes to the player to the right of the spinner and the second play to the player opposite him.

Each player must in the order above indicated then move or advance their movable objects a total of four spaces unless prevented from so doing by a blockade. The tour spaces may be made by one object or divided up among the several objects, except that a move of atleast one square must be made by a street car it possible. The moves may be from a rectangle to a square or from square to square, or from a square to a rectangle as the case may be.

he officer is then spun by the player on the rightof the player last spinning and the plays proceed as above to the end of the game.

The street cars are movable forward in straight courses on their respective tracks, and may be moved one to four spaces each time they are played or moved. Although a street car occupies two squares on the board a move is made by advancing it one square or space 16.

in other words assuming that player A. advances a street car on track 10 until it occupies a rectangular space inside of the B- iinish line, then the movementof that street car is finished and counts for A at the con clusion of the game. The street cars of all the players are moved in a similar manner on their respective tracks; it being understood of course that a player can move his street cars in any order in which the plays can be made, either close together or far apart as may best suit a player.

The automobilesn, can be moved from the rectangles to the squares and from'square to square in advancing and sldewise courses so as to consummate a forward trip across the street or to consummate a left hand turn around the tratiic oiiicer or to consummate a. right hand turn but they cannot be moved backwards. Also they can make right and left hand turns to go around one another or other movable objects.

The pedestrians can be moved across the streetintersection iroin square to square in an advancing direction along the squares immediately in :front of the start and finish lines, but they cannot be moved backward or sidewise from the course initially started, except that when a pedestrian has been moved fully across a street crossing; it can be turned at right angles to continue its course and again cross the street. In other words the pedestrians of player A must first pass from the sidewalk '2 to sidewalk 3, or to sidewalk 5 crossing the street directly in front of the starting line of the street cars and automobiles of player G or A and in front ofthe finishing line of player D or B. Then the pedestrians of A may be turned at rightangles and cross from the sidewalk 3 or 5 to the sidewalk 3 in front of the starting line of the street cars and automobiles of player B or D and in front of the finishing line of player A or C as the case may be. The pedestrians of the other players are moved in a similar manner.

The rules of the game may be varied to suit different occasions but it has been found that the game may be satisfactorily played in accordance with the following rules:

it the start of the game it is preferable to require each contestant to move four pieces on his first play and afterwards the moves may be divided up among the several objects but moving a street car in each play if possible.

No space may be occupied by more than one pawn or object at the same time.

An automobile or pedestrian is forfeited when it is caught in the traffic i. e., when a automobile or pedestrian occupies a square :ross which a street car by trafiic. signal is entitled to move, itis forfeited to the player moving onto or past the square occupied by the automobile or pedestrian. and scores for the player taking or running over the same.

Street cars cannot take street cars, automobiles cannot take automobiles and pedestrians cannot take pedestrians.

Street cars can take automobiles and pedestrians and automobiles can take pedestrians.

The street cars must move on their respective tracks only and finishes its travel when across'its finish line.

Autos must move in the two rows of squares to the right of the car tracks and must not travel along the tracks nor along the pedestrians path.

A pedestrian may pass an opponents pedestrian in the same square.

Autos mav make right or left turns, go straight across or make a complete turn with varying scores. Autos may pass other autos on the left side and each side movement of one squarecounts as one move.

The game is finished when any one player has moved all of his objects across the board to a counting station or if a blockade makes further moves impossible. The Playerhaving the greatest number of points wins the game.

The points maybe determined in the following manner:

For each street car that crosses the street a value of twenty points is given. For" each automobile completing a right turn no score is given. F or each automobile crossing the street straight ahead a value of twenty points is given. For each automobile completing a left turn a value'of thirty points is given. For each automobile making a complete turn around the traiiic officer and finishing at the finish line, which is a continuation of its starting point, a value of forty points is given. For each automobile forfeited a value of fortypoints is given to the person taking the same. For each pedestrian crossing one street a value of ten points is given. For each pedestrian crossing two streets a value of twenty points is given. For each pedestrian forfeited a value of twenty points is given to the person taking the same.

The indicator 20 is free at front and back from indicating arms and the indicating arms are on opposite sides of the center of rotation of the indicator, that is, the inclicator has only two indicating arms and these arms are in a common plane so that a child of kindergarten age, and able to read, can play the game without confusion and by making the indicator in the form of an oiiicer with arms outstretched, the child of tender years will be more readily brought to associate with the game, the actual conditions on the street.

I claim:

1. The game set forth comprising a board having a street crossing indicated thereon that is subdivided into squares; a stand extending up from said board and having recesses therein; a revolvable dummy trafiic Officer on said stand that has its arms and hands extended sidewise; means for stopping said ofiicer from rotations so that the hands point centrally through one or the other of the crossed streets; and dummy street cars, automobiles, and pedestrians adapted to be moved on said board to play a game around said officer.

2. The game set forth comprising a board having a street crossing indicated thereon that is sub-divided into rectangles and squares; a double track railroad crossing indicated on said board; dummy street cars movable on said track; dummy automobiles adapted'to be moved on the rectangles and squares of said street crossings; a dummy pedestrian adapted to be moved along certain squares of said street crossing; and revolvable means for indicating on which streets the traflic of street cars, automobiles and pedestrians are to'move.

3. The game set forth comprising a board having a street crossing indicated thereon; four sets of movable objects adapted to be arranged and moved on said board each set of a different color and comprising street cars, auto-mobiles and pedestrians; and a revolvable traffic indicator in the center of said board.

4. A game of the character set forth comprising a board having a street crossing indicated thereon; movable objects for each player adapted to represent street cars, automobiles, and pedestrians; and means to in dicate which of said players are to move their respective objects.

In testimony whereof, I have hereunto set my hand at LOS Angeles, California, this 5th day of November, 1924.

PATRICK H. QUINN. 

